Sit Down, Folks, It’s Story Time!

Due to begin on Monday, Story Town is a unique project by creator Jason Albin Thomas. Unlike conventional comics, storytimewhether it’s your more typical web comics or traditional print (or digital) comics, Story Town is an interactive experience that involves the readers like few others.  There’s a handy dandy graphic over to the left somewhere that helps explain how the interactivity works in Story Town, but in the most recent story, The Cat With The Brown Eyes, readers were asked to compliment each other and themselves. If not enough compliments were given, then there was a chance a character would die. Despite the cutesy artwork, Story Town isn’t a children’s comic. That isn’t to say it isn’t kid friendly – it is – but the humour, and subject matter may at times be better suited to a mature reader. Despite this, or perhaps because of it, Story Town is fun. Having never experienced a Story Town story as it’s released, I’ve never been a part of the interactive element, but according to the press release, “the experience of reading a Story Town [story] live with other Story Town fans is like watching a thriller movie with friends. There’s constant virtual arm clenching, hugging, celebrating, and grieving.” The next Story Town story is Mertie a story of lonely a snail living in Story Town, and the obstacles she must overcome when tragedy strikes. Mertie is the fifth installment in the Story Town series, but if any of the other four are any indication, you can read them in any order. New material – between about five to eight pages – will posted on, in weekly intervals. If you need to catch up with previous stories, then an archive is available on the front page of the website as well. Interacting with the community to decide an out come in a story isn’t new to comics (remember Jason Todd?), but the way in which Jason Albin Thomas interacts so frequently with Story Town’s community is. If you want to join the next story, the it begins at 9am Eastern, on the 6th of July. Also posted on Graphic Policy.


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